About
Sprite Slicer with Font Mechanic is a powerful 2 in 1 tool and offers functionality
to create dynamic sprite sheets and to create texture efficient bitmapped fonts.
It also has a powerful animation editor, node editor (for defining collision spheres)
and hotspot editor.


Main Features
- Easy to use and master package that will enable sprite sheets to be created
that could be used in basically ANY game engine. The output is text based
so any programmer could write an import program without any problems.
- Ability to re-arrange sprite sheets automatically to make the most of every
pixel in the texture or to provide room for adding objects.
- Each defined sprite has a hotspot as defined by the hotspot editor that
determines the origin of each sprite.
- Easily merge Sprite Slicer projects into 1 to save texture swapping.
- Create animations and collision spheres within the same project which can
be used in your programs.
- Animations have a delay time for each frame for total control when playing
back.
- Exported projects will load directly into Goblin 2D+ engine for instant
access to sprites, animations, collision spheres and fonts.
- Unroll animated GIF files into instant animations.
- Create anti-aliased bitmap fonts from any Windows True Type font with ease.
Font mechanic has MANY options and can create multi-language bitmap fonts
in seconds.
- It's free! Even though it's a support program for Goblin 2D+ Engine... the
output can be used in ANY engine as the data exported is very simple.
Disclaimer
This software is provided "as is", without warranty of ANY KIND, either
expressed or implied, including but not limited to the implied warranties of merchantability
and/or fitness for a particular purpose. Kiweed Software shall NOT be held liable
for ANY damage to you, your computer, or to anyone or anything else, that may
result from its use, or misuse. Basically, you use it at YOUR OWN RISK.